Gorillaz Wiki
2-D’s Room was accessible through the stairwell in the Carpark on the basement level of Kong Studios.

Phase 1

Needs Expanding



  • Clicking on the reel to reel plays an acoustic version of Sound Check (Gravity)
  • Clicking on the ZX Spectrum would lead you to 2D's computer.
  • During Murdoc's brief occupance, clicking on the blue book would lead you to an underground book called "How to Steal Food from the Supermarket" by J. Andrew Anderson.
    • Later, the book changed to the Free Tibet protest website.
  • Clicking the orange pad would lead to the Gorillaz Chatomatic.
  • Clicking on the telephone/tape recorder would lead you to the 2D's special chatroom.
  • Clicking on the small blue gamepad would lead you to download NoodleFight.
  • In Celebrity Takedown, clicking on the TV will show the 19/2000 video.
    • Clicking on the spiral book will show the storyboard.
    • Clicking on the VHS will show the animatic.
    • Clicking on the beer can will show the 19/2000 interview.
    • Clicking on the shrine will show the Free Tibet Gorilla Bite.

Phase 2

In Phase 2, 2-D's room did not see nearly as much change as it did during Phase 1, though a lot of new media was added around the room to reflect his change in tastes between 2002 and 2004.


  • The kitschy ceiling lamp was replaced with a disco ball.
  • The elaborate patterned bed sheets were replaced with a simple solid pink blanket.



  • Clicking on the poster of Napoleon Dynamite took you to the promotional website for the film (which is now defunct). Visiting the site now will take you to a 404 error page on official website of Elvis Costello.
  • Clicking on any of the three ceiling monitors will take you to a browser flash version of the game Pong which is displayed on all three of the ceilings monitors.


  • Despite being located in the studio's basement, 2-D's room is completely separate from the Backend (which is only accessible via elevator). It is possible that basement was one single room but has a wall installed to add a room for 2-D. This is backed up by the fact that you can see over the room's left wall.