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Gorillaz_plastic_beach_walkthrough_part_1-0

Gorillaz plastic beach walkthrough part 1-0

The Plastic Beach web game (not to be confused with the Escape To Plastic Beach game) was a web-based adventure game available through Gorillaz.com from 2010-2016. In the game, you are an unnamed visitor of the island, who is tasked with assisting Murdoc on various different missions throughout the island.

Story[]

Mission 1: Save the Swine[]

Once you arrived at the island, you discovered that Murdoc had accidentally trapped himself within his secret war room bunker, located behind a bookshelf in his study room.

Your first task is to free Murdoc by traveling down to the Boiler room and activating the power to open the bookshelf door. To do so, you had to fix the elevator which required a spanner. By feeding flam (a knock off of the brand spam) to Murdoc's pet fish, you are able to capture one and feed it to the Pelican sat at the entrance of the island. Once the Pelican has eaten the fish, it will regurgitate a Spanner which it had accidentally ingested, allowing you to fix the elevator.

When you enter the Boiler room, the Engineer will request that you make him a cup of tea. At the back of the room you can find MEL, who is now equipped with a tea dispenser. Once you have provided the Engineer with a cup of tea, he will explain that there is not enough room on his 4 plug adapter to keep the power on upstairs, and that you'll have to find more adapters.

When you entered 2D's room, he would be sat shivering next to a window in fear of the whale known as Massive Dick, which Murdoc hired to prevent 2D from attempting to escape. Once closing 2D's curtains, he would calm down and allow you to borrow his 12 socket multiplug to give to the Engineer. 

Now that the power was reactivated, Murdoc, still trapped behind the bookshelf, would tell you to go to his personal bedroom to acquire the book known as 'The Bastard'. Once the Book was placed in the hole in the shelf, the secret door would open up.

After spending 4 minutes walking down what felt to be an infinite staircase, you would arrive at Murdoc's War Room. Once you've entered, Murdoc would begin interrogating you about if you are in possession of the final page of the Book of M.A.N. From here you were to travel back to the Plane Dock area of the island where you could find a page floating in the ocean. After picking it up and returning it to Murdoc, you have officially completed Mission 1.

Mission 2: The Broadcast[]

Beginning where the last mission left off, Murdoc tells you before you can enter the lighthouse or the Doncamatic Submarine that you need to wait for a parcel to arrive. Once returning to the entrance of the island, you will be greeted by the Evangelist in a postman disguise. They will ask you to sign a parcel which can be done by using a quill that can be found in Murdoc's Study room. After taking the parcel back down to the War Room and opening it up, you will receive access to both the Submarine and The Lighthouse along with a bottle of baby oil.

Big Rick Black’s Record Shack

Big Rick Black's Record Shack.

Murdoc tells you that he's missing some record needles needed for his upcoming radio broadcast which leads you to Big Rick Black's Record Shack. Once entering the record store, you are required to ask Big Rick 3 questions about the Gorillaz albums on his wall, after the third question, he will have fall asleep. While Big Rick was asleep, you were able to smear the baby oil on his body. After waking him up again you are able to ask him for a record. He will turn around to face the back wall which allows you to steal his butter recipe and his stick of gum while he's not looking.

Donkatron

Donkatron.

Next, you were able to pick up a pair of speakers from the recording studio and some horns from Murdoc's bedroom. After retrieving all these items, then entering 2D's room, you are able to interact with the Donkatron (the Keyboard found on the cover of the single of Doncamatic ). After attaching the Horns and Speakers to the Donkatron, you had to set the frequency to 2 squinks and 6 squonks. After activating the machine with the new frequency settings, a jar of coins placed on top of the Donkatron would fall off, allowing you to pick up both the jar and the coins separately.

Returning to MEL with your new items would give you the option of filling the jar with water. Once doing so, you could return to the War Room and mix in some powdered milk. Return to 2D's room and place the gum on top of the Donkatron to prevent the jar from falling off again. 

After waiting 10 minutes the player was rewarded with butter from the jar, which was created by mixing the water and the powdered milk. Once the butter was created the player could return to Big Rick Black's Record Shack and smear the butter on him which would allow him to turn back round to face the front of the shop, once doing so he would gift you Murdoc's vinyl.

Capture2

The Doncamatic Submarine.

Once giving Murdoc his vinyl, a security camera on Murdoc's monitor would show a satellite crash into the ocean. He would then request that you go retrieve the transmitter from the wreckage by using the Doncamatic Submarine. To power the Submarine, you needed to retrieve the Donkatron from 2D and plug it in as an engine. After activating the Submarine, Murdoc would offer to send you the coordinates of each of the 3 parts of the wreckage. You are then able to choose which order to put them in, but you also had the option of going in blind without them.

After traversing through an underwater maze in a 2-D mini-game and retrieving the transmitter parts, the player gave the pieces to the Engineer (who's now wearing a gas mask due to a gas leak). He would then repair them.

Capture

The Imposter Murdoc.

Once the transmitter was fixed, the player would return to the War Room for the key but would be greeted by an imposter in a Murdoc mask rather than Murdoc in person. The Imposter Murdoc would give you the Key to the lighthouse which would allow you to set up the transmitter, broadcasting Pirate Radio: 5, The Fall to the world as a distraction while he made his daring escape with Cyborg Noodle in the Doncamatic Submarine. You have officially completed Mission 2.

The Imposter[]

Murdoc hired the Imposter to work as a double to trick the Boogieman into collecting the wrong soul. His plan was carefully set in motion by him pre-recording his Pirate Radio show, then broadcasting it to let the Black Clouds discover his whereabouts. Right after the Black Clouds picked up his transmission, the events of Rhinestone Eyes took place. 

Scrapped Misson 2 Story[]

The final chapter of the Book of M.A.N. was split into several pieces of a map of Plastic Beach. When they were to be stitched together (completing the chapter) by the player, Plastic Beach would be pulled from the ocean by a giant hand; the island itself being chained to a plug at the bottom of the sea, causing the plug to come out and the entire universe to end up getting washed down the drain.

Trivia[]

  • The Island's interior and artwork were mostly produced by Tim Watkins.

Links[]

Complete Game Walkthrough Playlist: https://www.youtube.com/playlist?list=PLC7qnIqtMuJKNW2sQISvH1JS9ef8mTTgy

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